# Build
To build your map is very easy - the modkit includes everything you need.
For this section imagine that we want to build up a mod with the name Trail Park
.
# Background informations
The mod system is built up on unity asset bundles (opens new window).
# Mods Path
The mods stored in the unity persistent data path (opens new window): %userprofile%\AppData\LocalLow\Lucas Loeffel\MTB Dirt\Mods
# Scene
You need to rename your Assets/Sample/Sample.unity
to the name of your mod. For this example you need to rename your Assets/Sample/Sample.unity
to Assets/Sample/Trail Park.unity
.
WARNING
The name of your mod/scene needs to be globally unique!
# Asset Labels
You need to label your Scene with scene.map
# Trajectory System
WARNING
Your lowest point of your map needs to be greater then >= 0 on the Y axis!
# Build your mod
The modkit provides a one click solution to build your mod.
# Images
Now you can put the mod images preview.png
and loading.png
into %userprofile%\AppData\LocalLow\Lucas Loeffel\MTB Dirt\Mods\Trail Park
.
# Ready to go
You should now see your map in the game! You can press F5
to reload your map to develop as fast as possible